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Sledgehammer Games, the creators of Call of Duty: Vanguard, has unveiled a list of significant modifications to the game since its beta period ended a month ago. Following a number of alpha and testing stages in the run-up to Vanguard’s release this week, the studio has finally provided players with a clearer idea of what to anticipate on day one.
According to a recent blog post on the studio’s website, most of the input from the beta of Call of Duty: Vanguard resulted in a “smoother gaming experience at launch.” Sledgehammer Games claims to have achieved this by slowing down several animations while also introducing a few new features. A number of significant adjustments to the game’s audio have also been included to help players become more aware of their surroundings. These changes, however, are just the tip of the iceberg. The complete list of changes is at the bottom of the page.
Overall, Call of Duty: Vanguard is just a few days away from reaching shop shelves, with a November 5 release date. Those who own a PlayStation 3, Xbox 360, or PC will be able to play the next episode in the long-running franchise later this week.
Are you intending to get your hands on Call of Duty: Vanguard? Please let me know in the comments section or on Twitter at @MooreMan12.
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Visibility
- Muzzle flash has distortion effects eliminated, and the amount of smoke released while shooting a weapon was decreased.
- When aiming down sights, I completed a pass on muzzle flash location and coverage.
- Ambient placement for enhanced sightlines in VFX Environment
- Water droplets that get all up in your face when it rains have been removed.
- A issue where some optics would prevent enemy and friendly HUD icons from appearing while ADS was active has been corrected.
- We’ve addressed the issue with nametags displaying after Destruction.
- Lens flare has been decreased on all maps (we nerfed the sun)
- We’ll keep refining the VFX, lighting, and UI as we get closer to launch, and we’ll keep an eye on player comments on the many themes of visibility.
Audio
- To answer community comments from the Public Beta, audio was completely reworked, including more audible footfall, player and non-player weaponry, and map environment elements.
- When players ADS, Crouch Walk, or have a Perk / Field Upgrade equipped that silences movement, their footsteps are quiet.
- A issue that caused shots following the first to be excessively quiet has been fixed.
- Operator jokes are less common.
- Butcher was told to relax. VO lines are becoming less common.
Spawns
- A issue in Patrol that caused unexpected spawns has been repaired, as well as global spawn logic adjustment.
- We’ll be refining the spawn algorithm over time to enhance spawns in matches with more players.
Movement
- Players’ movement speed is no longer slowed by grenades and incendiaries.
- Maximum suppressing effects have been capped.
- Animation timings have been tweaked, including weapon swapping speeds and item flinging (ie: Gammon bombs can be thrown more quickly)
- Sprint timings have been accelerated and rebalanced.
- Dev Tip: Dauntless, a perk that wasn’t available in Beta, renders players impervious to movement slowing effects.
Weapons
- The lethality of shotguns has been increased.
- Most shotguns, SMGs, and pistols now have a shorter effective range (SMGs and Pistols were overperforming at range and Shotguns were adjusted down due to increased lethality overall)
- On most firearms, the hipfire spread has been modified (mainly to add more consistency across weapon categories)
- Barrels, magazines, and stock tradeoffs have all been decreased.
- The kinds of ammunition have been rebalanced to incorporate additional tradeoffs.
- Bugs in Weapon Progression and Detailed Stats have been fixed.
- Vanguard’s version of the smoke grenade differs from prior games in terms of how it functions. You’re completely invisible to adversaries from a distance, but you can see them at close ranges, enabling you to narrow the space between you and them and hunt them down with close-quarter combat builds.
- Dev Tip: Instead of using ADS+Melee, try configuring your mount settings to utilize ADS. It isn’t for everyone, but it is a strong tool to improve accuracy in an instant while keeping safe. It may be used in conjunction with blind fire to produce fantastic effects.
Field Upgrades and Killstreaks
- Counter-spy planes and friendly spy planes will no longer appear in the sky.
- Spy planes and counter-spy planes travel at a slower speed and are thus simpler to strike.
- The duration of Counter Spy Planes is shorter.
- Spy Planes, Counter Spy Planes, and the majority of Field Upgrades have had their health lowered.
- The costs of Death Machine and War Machine have been switched.
- Glide bombs are less difficult to manage.
- The Radar Jammer and Field Mic Field Upgrades now have a maximum timer.
- Bugs in the Attack Dogs that caused graphical degradation have been resolved – no more Dognados:(
Perks
- Ninja has taken up the position of Low Profile.
The “cod vanguard beta rewards” is a new update to the game. The changes are being revealed before release.
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