Western release for Lost Ark is finally upon us, and like any game that has followed the arc of a studio in a long-running series, it’s a tale of many delays and a lot of changes. The most visible of these is, of course, the drastic shift from a traditional Japanese release to a western release. This shift is a big deal for a lot of reasons. It’s a shift from a niche audience to a much larger one, and it’s a shift from a niche niche audience to a niche with a lot of money. In these regards, the shift has been… interesting. As a series that has been around for a long time in Japan, Lost Ark has been a face of theJRPG for a long time,
Amid the tumultuous Japanese launch of the PS4, there was a little known PS3-exclusive sequel called The Lost Ark. The PS3 version of the game was a mess, with a horrible framerate and a multitude of gameplay issues that lead to a ton of negative reviews. I would argue that it was even worse than the PS4 launch.
Back in January, I wrote a blog post asking “What’s Wrong With Localization?” That post was intended to highlight just how much work goes into localizing a title. Many readers latched onto it as a way to complain about localization, but that was never the goal. In this post, I’m going to go into a bit more detail about what’s wrong with localization, and I’m going to share a little about my experiences with the localization of The Caligula Effect.
Last week, Amazon announced that the western release of Lost Ark will be postponed until next year, citing the need to improve the game’s quality, but most players had already concluded that Amazon didn’t see the logic in pitting Lost Ark against New World.
But, since Amazon and Smilegate have published a dev blog detailing all of the technical work currently going on behind the scenes, gamers may want to reconsider their position. The studios claim they’re continuing working on translation into English, Spanish, French, and German, as well as resolving hundreds of problems, lowering latency, expanding to several datacenters, and developing our own Striker class.
“We just added the Striker Class to our rendition of Raiders of the Lost Ark, which will complete our roster as the 15th class. During the beta and at launch, this class will be playable. The Striker class is perfect for anybody who wants to punch and kick their way through Arkesia… but we’ll let the flying fists do the talking. Strikers are great jugglers, preferring to keep their opponents in the air and wreaking havoc with spectacular aerial combinations. They move quickly and fluidly, strike like a forceful wind, and utilize quick-hitting combos and powerful elemental abilities to change the tide of battle.”
Greetings, Arkesia’s Heroes. Take a peek at the Lost Ark Team’s September Team Update!
https://t.co/C2RXnlnbvJ pic.twitter.com/sY8rFwKm9Q https://t.co/C2RXnlnbvJ
September 7, 2021 — Lost Ark (@PlayLostArk)
I’m back to talk about Lost Ark. First off, I’ve got to say that I’m really happy to be back here at the Lost Ark Corner, I’ve missed it! But, before I dig into the game itself, I wanted to talk about the localization, which I’ve been admiring lately. It seems that Lost Ark is an example of a game that was localised well, but the best part is that there are no signs of the localization team “falling behind”.. Read more about lost ark ip block and let us know what you think.
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